home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-05-10 | 1.3 KB | 99 lines | [TEXT/R*ch] |
- (game-module "obstacle"
- )
-
- (unit-type army (image-name "soldiers"))
-
- (unit-type wall (image-name "walltown"))
-
- (unit-type pillbox (image-name "airbase"))
-
- (unit-type town (image-name "town20"))
-
- (terrain-type clear)
-
- (add army acp-per-turn 1)
-
- (table hit-chance (army pillbox 50))
-
- (table damage (army pillbox 1))
-
- (table capture-chance (army town 100))
-
- (set synthesis-methods ())
-
- ;;; This motivates the AI to go after the town.
-
- (scorekeeper (do last-side-wins))
-
- (add u* point-value 0)
- (add town point-value 1)
-
- (set see-all true)
-
- (area 20 15)
-
- (area (terrain
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- "20a"
- ))
-
- ;; Limit to two players only.
-
- (set sides-min 2)
- (set sides-max 2)
-
- ;; Two sides, no special properties needed (?).
-
- (side 1)
-
- (side 2)
-
- ;;; (no player for one side?)
-
- (town 2 7 1)
- (army 3 7 1)
-
- ;; Two bases, one for each side.
-
- (town 17 7 2)
-
- ;; The obstacles.
-
- (wall 11 12 2)
- (wall 12 11 2)
- (wall 13 10 2)
- (wall 14 9 2)
- (wall 14 8 2)
- (wall 8 7 2)
- (wall 14 7 2)
- (wall 15 6 2)
- (wall 16 5 2)
- (wall 16 4 2)
- (wall 16 3 2)
- (wall 16 2 2)
- (pillbox 8 11 2)
- (pillbox 9 10 2)
- (pillbox 10 9 2)
- (pillbox 10 8 2)
- (pillbox 11 8 2)
- (pillbox 5 7 2)
- (pillbox 11 7 2)
- (pillbox 11 6 2)
- (pillbox 12 6 2)
- (pillbox 12 5 2)
- (pillbox 12 4 2)
- (pillbox 12 3 2)
-